Vu sur les forums US , de Bashiok :
Not gonna lie, that is a pretty nice way of saying "we didn't test Inferno". ( réponse d'un joueur )
We did, we just couldn't beat it. Which is fine.
( Bashiok )
Pour faire simple , ils ont pas été foutus de finir l' Inferno et trouvais ça cool puis ils ont décider de doubler la difficulté TROLOLOL , résultats ONE SHOT fiesta !!!!
Encore de Bashiok :
We purposely launched the game with Inferno being far more difficult than what we were able to progress in ourselves, assuming people would find it as difficult but with a few skilled players able to pull it off, or the difficulty would simply help root out problem skills and builds that allowed flaw-filled progression possibilities.